Description: The Statistics & Vitals screen is the main screen of the locker room. Also known as the locker room screen, the statistics and vitals screen displays key statistics for each player from the last game and for the season. Player vitals may also be viewed.
Topics
Viewing Vitals/Statistics
Current Salary Total
Salary Cap
Player Sorting
Roster Requirements
Starters (Red Positions)
Subs
Re-Index Team
Swap
Put on DL
Training
Substitute
Bench
Negotiate
Sort
Release
Nickname
Number
Trade Block
Related Topics
Viewing Vitals/Statistics: There are two ways to view all the players on your team. Method one is with the season and last game statistics showing. Method two is with the vitals for each player showing (colored basketballs that tell you what their skill scores are in each of the 8 skill categories in the game). By default, the Statistics view is displayed when you enter the locker room (remember to scroll down, all of your active players are listed, but, you may not be able to see them all at once). To view the vitals for your players, choose "Vitals" from the "Locker Room View" drop down list and click "Go". If you would like to view the Statistics breakdown, select "Statistics" and click "Go". The vitals view also offers some important contract information such as a players current salary and the number of years (after this one) remaining in their contract.
Current Salary Total: Your team's current salary total is displayed (in both views) at the top of the screen. It is labeled "Current Salary Total" and is in green. Next to it (in red) is the current league salary cap. A team should be under that cap in order not to incur any salary cap penalties. Players currently on the Disabled List do not count against your salary total, but everyone else on your roster does (including benched players).
Player Sorting: Players are sorted as determined by you, the owner. An owner may change the order by swapping players. This is important because it will effect who is the substitute when a player is inured and who comes in to replace a player when they are fatigued.
Roster Requirements: Each team is held to a minimum and maximum number of players total and a minimum number of players at each position. This is so that each player usually has a backup and teams cannot attempt to skirt the salary cap by carrying 5 great players. The minimum number of players on a team is league specific, it is half of the maximum number of players, so, in most leagues it is eight. There are circumstances where a team may have less than eight players (injury, retirement, etc). The maximum number of players that may be on your roster (not including the Disabled List) is league specific. The standard is 16. Again, there are instances where a team might be over that number (draft picks are one such instance). In addition to the team maximum and minimum, each team must also have two players who can play each position. For example, each team must have two players who can play the Center (or C) position. The game will not allow you to go under that requirement. The players who fulfill this can be multi-position players, but, there must be two players who can play each position.
Starters (Red Positions): All of your starters have their positions displayed in red. You should have 1 C, 1 SF, 1 PF, 1 SG, and 1 PG. You should not have more than these numbers and you should also not have less. You should always have these amounts. Injured players cannot play. For information on how to change your starters to different players, please see the Substitute section.
Subs: During the course of a game, players tire and need to be replaced. This is partially the reason for the minimum position requirements. When the game substitutes players during the game, it goes down your roster and takes the first available player who is not fatigued or in the game already. It therefore becomes important what the order of your players is on the locker room screen. For example, a team's locker room has the following centers (in this order):
Jones (Starter)
Williams
Jackson
Jones starts. The team plays for 8 minutes and Jones is fatigued. The game replaces Jones with Williams. Three minutes later, Williams is tired. He comes out. Jones is still resting, so, he is tired, that means that Jackson goes in the game. So now Jackson is in the game. One minute after that, the system checks to see if Jones is rested. He is, and return to the game.
Re-Index Team: Each player on your team has an index number that tells the system where to place him in the list of the players. Owners can't see this index number, but, it is the way the game sorts. Sometimes, after a team makes a few trades, signs some players or removes some players, there can be gaps in these numbers, duplicate numbers and other small problems. One of the problems that crops up is that the Swap button doesn't work. You check the two players to swap, click the button, but, they don't change positions. Clicking the Re-Index button, reorders the index numbers for your team the way you have it set. After a re-index there should be no issue swapping players (at least until you make some additional deals).
Swap: The swap button allows you to switch two players order in the lineup. Check both players then click the swap button. The players (if playing the same position should swap positions on your roster. If they do not, you may need to re-index your team.
Starters: The game provides a quick and easy way to identify your starting 5. The starters option takes the roster that you have ordered (or that was ordered using Sort) and calculates the first 5 players that play the required starting positions, it then makes those players your starters. This is often a good starting point when revamping your lineup. You may make changes to the resulting lineup.
Put on DL: When a player is injured, you may place them on the Disabled List (DL). Only injured players may be placed on the DL. To place a player on the disabled list, check the injured player and click the "Put on DL" button. The player will disappear from your active roster, but, should be visible if you go to your Disabled List. Please note that your team still must meet all of the minimum roster and position requirements after the player would be moved to the Disabled List, otherwise the computer will not allow you to place that player on the disabled list. For example, if you would only have 1 healthy center, if you were to place an injured center on the DL, the game will not allow you to deactivate that C.
Substitute: The substitute button allows you to replace a player in the starting lineup with another player that plays that position. To use the substitute function, check one player who is a starter and one player who plays the same position and is not a starter. Click on the Substitute button. If you have selected a valid substitute, that player's position will then be in red. The original starter will then not be in red. It is important to note that the replacement must also be healthy enough to take over that starting position and must not be benched. A player may be added into the starting lineup only if they are uninjured.
Bench: The bench option in the Locker Room is a way by which an owner may tell the system that they do not wish a player to play in a game. Benching a player means that he will not play (unless needed due to injury). Benching a player is still subject to all rules regarding Minimum Roster Requirements. Benched players will be highlighted in gray. Their salary still counts toward your salary cap. They just won't play in the game.
Negotiate: All players in Franchise Basketball have contracts. This is how long a player will play under those terms for your team. Teams do not have to pay player salaries. Salaries only count against the salary cap. The final year of a player's contract is year 0. Players may elect to allow you to negotiate with them before that, but, all players will negotiate in year 0. If you check a player and then click on the negotiate button you are taken to the negotiate screen (provided the player qualifies to be negotiated with). On the negotiate screen, you will be told how much money the player is asking for, how much they currently make, and how many years they have remaining in the contract. You may enter your offer (salary, years and signing bonus) and click "offer". If the deal is to the players liking, he will accept it and sign with your team. If not, he will reject the offer and you may negotiate with him again tomorrow. The number of years in the contract will increase the amount of money a player will want. This takes into consideration training and natural increases that will occur over that period. Unlike in real life, long term contracts don't make less money per year than a short term contract because it is assumed that the team will attempt to improve the player. The signing bonus brings the amount the player will accept down. It is not, however, a one to one relation ship, meaning, if the player is asking for $4,000,000 per year, offering him a 1 year deal with a $3,000,000 bonus will not make him sign for $1,000,000. The bigger the bonus gets, the more impact it will have, but, the overall impact decreases as the bonus increases. For example, if a team offers a player a $1M bonus, he may sign for 10% less than he would have, if a team offers a $3M bonus, he might sign for 12% less than he would have, and if a team offers him a $10M bonus, he might sign for 13% less than he would have. You see, the increased bonus is improving the percentage, but, the incremental increase is shrinking.
Sort: This button reorders your entire lineup. The sort button takes your players and orders then roughly by talent level, placing the more talented players at the top of your lineup and the less talented at the bottom. The sort also does a re-index.
Release: Checking a player or players and clicking the Release button will release those players from your team. Contracts are guaranteed, so, teams may have future obligations to a player (See Guaranteed Contracts). When released, that player will go to the free agent pool and may be signed by other teams. When releasing a player, you must meet the minimum roster and position requirements without the player in order to release them. If you do not, the player will not be released.
Nickname: Subscribed users have the ability to give their players nicknames. If you are subscribed, click on Nickname. You are taken to the nickname screen where you may enter the players nickname and click okay. Please note that no vulgar or obscene nicknames may be used. Use of such a nickname is grounds for possible deletion of your team. From that point on, your player will be viewed with the nickname (on the view player screen).
Number: Subscribed users have the ability to give their players numbers. If you are subscribed, click on Number. You are taken to the number screen where you may enter the players number and click okay. Please note that a list of the current numbers assigned to players on your team is displayed. You may not duplicate numbers. You must assign a unique number to each player.