Description: Players are the nuts and bolts of how your team performs. Clicking on a player's name takes you to the view player screen.

Topics

Name (Nickname & Number)
Vitals
Skill Scores
Skill Potential Gap
Last Game Statistics
Season Statistics
Historical Statistics
Team Chemistry

Related Topics

Player Potential
Player Contracts

Name (Nickname & Number): The top of the View Player page display's the player's name. If the owner of the team which the player plays on is a subscribed user, it may also display a nickname for the player and his jersey number. Only subscribers may enter a nickname and number for players.

Vitals: The first section on the View Player page is a listing of all vital statistics for the player. This includes their height, weight, position, college, current contract terms, their overall potential, overall potential gap and contract satisfaction. Many of these fields do have an impact on various items in the game.

Skill Scores: The section with all the graphical basketballs (denoting a player's skill level in that category) is the skill scores section. Each player has 8 viewable skills:

Offense - Offensive rating pertains to all of the skills that are involved with playing offense. This would include passing, dribbling, positioning, etc.
Defense - Just like offense, defense is a catch all that relates to a players skill at playing on the defensive side of the ball. It relates to guarding players, stepping in passing lanes, etc.
Shoot - This is how well a player shoots the basketball.
Rebound - This is how well a player rebounds at their position.
Fatigue - Fatigue measures the stamina that a player has and how long they may play without getting tired. Starting players with low fatigue will play less minutes in a game than will starters with high fatigue.
Three Point- The rating of how well a player shoot three point shots.
Foul - This is the player's foul rating. Players with high foul ratings are better at playing within themselves and not committing fouls. Players who are low in foul will be guilty of more fouls. This is also dependent on the settings and sets in the bench section.
Injury - The players susceptibility to injury. Players with low ratings are more likely to be injured and for longer periods of time.

These skills (and their levels) determine how players perform over the long term. Since players have to play against other players, it is not wise to judge a player by an isolated performance. For example, a point guard may have had a bad game, he looks like he is good (attribute wise) but didn't perform well. He may have been going up against a defense that is very good, had a bad day, or perhaps the team chemistry is just off.

Skill Potential Gap: If a team employs a trainer on their team, there will be a skill potential gap after two of the attributes for each of their players. The gap will read either low, mid or high. This gap refers to this one skill (whichever it is next to), and not to the player as a whole. For a detailed explanation of the skill potential gap please refer to and read the help section on Player Potential.

Last Game Statistics: The first statistical information shown for a player is their last game statistics. These are the stats that the player put up in the last game.

Season Statistics: Below the last game statistics, the season statistics are displayed. These are summary stats of all the games this season. The season stats are labeled with the current year.

Historical Statistics: If you are a subscribed user, not only will the View Player screen display the statistics for this season, it will also display the statistics for all seasons that the player has been in the league. Once again, this is only visible if you are a subscribed user. Non-subscribers can only see the current season. This helps you track a player's progress through the years and perhaps create expectations for this season.

Team Chemistry: Each team has a 'chemistry' among the players. This is how well they get along, how well they know each other on the court and how well they play together as a unit. Chemistry can be increased the by keeping a player (or players) on your team for an extended period of time. It takes seasons to develop good team chemistry. When you sign a new player, trade for new players or draft new guys they come into your team having to adapt and adjust to the team. Players are capped at how much they may offer to your teams chemistry by their attitude. Bad attitude players don't always help the way your team plays together as a unit. They may be great stars, but, not very good for the team concept. So, owners will have to keep an eye on how well your team performs to get a feel for the chemistry on the team and if there are any bad apples.